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cp_warpath updated to cp_warpat2

 
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Sacrifist



Joined: 19 Apr 2008
Posts: 3

PostPosted: Sat Apr 19, 2008 4:47 pm    Post subject: cp_warpath updated to cp_warpat2 Reply with quote

Download Warpath2 HERE!!!

Ive updated Warpath to Warpath2. I used two 24/7 Warpath communities to do the playtesting for this version and its been a 2 month process. Its a good version.

Changelog:
- retextured
- spawn rooms are locked unless you are on that specific spawnroom
- health kits and ammo packs distributed through out the map to counter the Valve updates and to help map flow
- Added a little cover in the middle of the map to help gameflow in that specific area
- added 2 ladders near cp 2 and 4 to stop that area slowing the gameplay down. Ladders help both offense and defensive in those areas
- added ambient sounds throughout the map
- fixed cp2 and cp4 building lights, brushwork, and other various small issues
- timer set to 30 minutes and each cap will award 2 minutes additional time
- added nobuild areas to the tops of all cp buildings, you can still build on cp2 and 4 along the ledges (if you can get up there)
- spawn timers adjusted to 5 seconds instead of instant to help teams move forward

many other fixes, too many to actually remember

Included with the release is the info.txt and the english.txt and .res file is a server admin wants to use it




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Lethal.Ambition
General
General


Joined: 03 Jan 2007
Posts: 2117
Location: Florida

PostPosted: Sat Apr 19, 2008 6:43 pm    Post subject: Reply with quote

We need this!
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[-aRcTiC-]
I Donated!


Joined: 02 Jan 2007
Posts: 1349
Location: cmd

PostPosted: Sun Apr 20, 2008 7:17 pm    Post subject: Reply with quote

nice a blast from the past (tfc)
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zigzagjoe
First Sergeant
First Sergeant


Joined: 06 Dec 2007
Posts: 282

PostPosted: Sun Apr 20, 2008 10:21 pm    Post subject: Reply with quote

it isnt very stylized stilll but fuckin finally a proper timer (though it is too long still - 15 min is the absolute max that a map should have from the start). spawn times seem a bit short but its 5x longer than instant so its an improvement in any case. more healthpacks, wee.... locked spawns == NO NO NO *unless* he has inserted a full locker into them. however then i guess longer spawns would be needed.

overall: its probably better, but its still warpath (i'm psychologically scarred from 3 hours on warpath straight damn it)
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Lethal.Ambition
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Joined: 03 Jan 2007
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PostPosted: Mon Apr 21, 2008 12:58 pm    Post subject: Reply with quote

15 seconds should be the spawn timer.
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zigzagjoe
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Joined: 06 Dec 2007
Posts: 282

PostPosted: Mon Apr 21, 2008 3:16 pm    Post subject: Reply with quote

Lethal.Ambition wrote:
15 seconds should be the spawn timer.


QFTMFT
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