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New TC Map: TC_Spectre
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Macko
First Sergeant
First Sergeant


Joined: 02 Jan 2008
Posts: 332
Location: Austin, TX

PostPosted: Mon Aug 11, 2008 2:43 pm    Post subject: Reply with quote

I played this map for the first time yesterday in the server and I really enjoyed it. Thanks Noggin!
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Lethal.Ambition
General
General


Joined: 03 Jan 2007
Posts: 2117
Location: Florida

PostPosted: Mon Aug 11, 2008 5:12 pm    Post subject: Reply with quote

OK yes the more I play this map the more I realize it desperately needs a setup time.
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Noggin
Lance Corporal
Lance Corporal


Joined: 02 Nov 2007
Posts: 40

PostPosted: Sun Aug 17, 2008 6:32 pm    Post subject: Reply with quote

Yeah thats in the b3 but I will fix the setup doors in the next release and hopefully find a way to open up the corridors between B (Dock) and A (Landing area).

Please post any bugs on here: There was an incident I saw yesterday where the final point (Red attacking Blue) played twice after a Stalemate. Thats not meant to happen!

Do you have death-heatmaps installed?
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Noggin
Lance Corporal
Lance Corporal


Joined: 02 Nov 2007
Posts: 40

PostPosted: Mon Aug 25, 2008 6:09 pm    Post subject: Reply with quote

Not sure which version you guys are running but I just got done with beta 4.

- Added 2 new routes
- Fixed setup doors

http://s90652007.onlinehome.us/tf2/tc_spectre_b4.7z

Enjoy!

Noggin
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dead
Sergeant
Sergeant


Joined: 11 Feb 2008
Posts: 119
Location: Offshore Drilling Platform, Artic Ocean

PostPosted: Mon Aug 25, 2008 9:31 pm    Post subject: Reply with quote

Noggin wrote:
Not sure which version you guys are running but I just got done with beta 4.

- Added 2 new routes
- Fixed setup doors

http://s90652007.onlinehome.us/tf2/tc_spectre_b4.7z

Enjoy!

Noggin


I think we shoudl just replace the curent map with this one. no testing. Noggin is butting in some real effort and this map is great. Just run the new one.
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mdawgmike
I Donated!


Joined: 20 Jan 2007
Posts: 1660
Location: Sycamore, IL

PostPosted: Mon Aug 25, 2008 10:00 pm    Post subject: Reply with quote

Everything must be tested. However, I think we should hold special sessions for updates. But, that's just my opinion. Thanks for the update Noggin!
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Lethal.Ambition
General
General


Joined: 03 Jan 2007
Posts: 2117
Location: Florida

PostPosted: Tue Aug 26, 2008 5:15 am    Post subject: Reply with quote

We'll just test it first since everyone is fresh.
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Noggin
Lance Corporal
Lance Corporal


Joined: 02 Nov 2007
Posts: 40

PostPosted: Tue Aug 26, 2008 10:51 am    Post subject: Reply with quote

I test it as much as I can on my own and theres not many big changes since beta 3 really that would really break anything.
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Noggin
Lance Corporal
Lance Corporal


Joined: 02 Nov 2007
Posts: 40

PostPosted: Tue Sep 02, 2008 12:10 am    Post subject: Reply with quote

I just got done with Beta 5, again I have only tested this on my own, it seems fine!

http://s90652007.onlinehome.us/tf2/tc_spectre_b5.7z

Changes

- Opened up the 'Tunnel of Death' that goes to point C, should reduce the choke point a bit
- Opened up a side passage that runs thru the 2-Turbines room
- Optimized performance at point B (the dock)

Enjoy!

Noggin
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