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[WIP] My new map - sneak peak previews

 
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Reluix
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Joined: 02 Jan 2007
Posts: 332

PostPosted: Thu Dec 06, 2007 5:30 am    Post subject: [WIP] My new map - sneak peak previews Reply with quote

I have a lot of work still to do, there will be an island with capture points and its going to be bigger than here because i wont have enough room for all the island stuff because i made the boats so big. (which by the way took way to long)










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Last edited by Reluix on Mon Dec 10, 2007 8:27 pm; edited 1 time in total
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Lethal.Ambition
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Joined: 03 Jan 2007
Posts: 2117
Location: Florida

PostPosted: Thu Dec 06, 2007 7:01 am    Post subject: Reply with quote

I hope you add some obstacles in the water else snipers will just be shooting you in the water, or perhaps some tunnels or something.

Hey, that would be sweet. A tunnel or two that connect the boats, but are narrow so that it's not easy to cross through them instead of swimming across.

By the way, how big are the boats?

The map reminds me of a CS:S user map.
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stylz
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Joined: 22 Oct 2007
Posts: 290

PostPosted: Thu Dec 06, 2007 7:44 am    Post subject: Reply with quote

dudeu stole my boat thats so messed up
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Reluix
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PostPosted: Thu Dec 06, 2007 5:29 pm    Post subject: Reply with quote

Lethal.Ambition wrote:
I hope you add some obstacles in the water else snipers will just be shooting you in the water, or perhaps some tunnels or something.

Hey, that would be sweet. A tunnel or two that connect the boats, but are narrow so that it's not easy to cross through them instead of swimming across.

By the way, how big are the boats?

The map reminds me of a CS:S user map.


yes im going to be definitely making obstacles, i dont think ill make a tunnel, tunnels are just pains in the ass and with all the water, it would take me forever to do.

stylz wrote:
dudeu stole my boat thats so messed up


eh? it took me like 6 hours to make that boat.
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Gabi
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Joined: 02 Jan 2007
Posts: 568
Location: Seattle, WA

PostPosted: Thu Dec 06, 2007 6:30 pm    Post subject: Reply with quote

Reluix wrote:

stylz wrote:
dudeu stole my boat thats so messed up


eh? it took me like 6 hours to make that boat.



yeah he made it, I was listening the whole time lol
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stylz
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Joined: 22 Oct 2007
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PostPosted: Thu Dec 06, 2007 7:17 pm    Post subject: Reply with quote

always look at the time i posts it usually butt crack of the morning and im tired so weird shit i sayith but neways thats my boat that i play with in the bath tub
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Gabi
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PostPosted: Thu Dec 06, 2007 7:46 pm    Post subject: Reply with quote

stylz wrote:
but neways thats my boat that i play with in the bath tub


Shocked
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mdawgmike
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Joined: 20 Jan 2007
Posts: 1663
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PostPosted: Thu Dec 06, 2007 10:51 pm    Post subject: Reply with quote

ARRRGH!

Pirate ships can never be too big ya scurvy cur!
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stylz
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Joined: 22 Oct 2007
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PostPosted: Fri Dec 07, 2007 11:59 am    Post subject: Reply with quote

lol i love how the red and blue spawn on the wrong ships about as bad as gizmo's elevators not working, but its looking good ao far but it needs a pirates chest
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Gizmo
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Joined: 17 Oct 2007
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PostPosted: Fri Dec 07, 2007 6:27 pm    Post subject: Reply with quote

stylz wrote:
lol i love how the red and blue spawn on the wrong ships about as bad as gizmo's elevators not working

lol it works now if that is any consultation
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stylz
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PostPosted: Sat Dec 08, 2007 11:33 am    Post subject: Reply with quote

lol well thats good then I think when you both are done we should toss them on the cr server to test them with a bigger crowd see what they think
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Missingno
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Joined: 21 Dec 2007
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PostPosted: Mon Dec 31, 2007 8:59 pm    Post subject: Reply with quote

the Intel should be a pirates chest XP. Also you should make little rowboats that just travel back and forth between the two ships.
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SpecialKLSX
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Joined: 14 Nov 2007
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PostPosted: Tue Jan 01, 2008 3:42 pm    Post subject: Reply with quote

And when you capture it needs to play a snippet of You are a Pirate.
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